3D VAULT OF CHARACTERS



My 3D sculptures begin as characters from written scripts hybrids born between storytelling, design, and world-building.
I sculpt digitally in ZBrush, refining each form through modeling, retopology, and hand-painted textures using the video game pipeline for texturing and real time usage. 
Once the model ‘is summoned’ I prepare it for resin 3D printing, assembling and sanding the pieces by hand. Surfaces are finished with airbrush gradients, metallic coatings, and enamel varnish.
Each sculpture moves between the digital and the physical, existing as both object and avatar within a larger fictional universe.




INTERACTIVE MODELS